(and will most likely update with upcoming packet), but if you are in creative there is something like creative inventory - that's where magic happens, you see, when in creative server allows CLIENT to actually SEND ItemStacks - processes are not Server -> Client, but "reciprocal" (whetever this word means - doublt-sided/Bi-directional). When in survival you client will go out of sync like in point 2. BUT now - what you are doing is setting only on server. If only on client - obviously you'll be out of sync and if you would swap that slot with other item, second one would appear (server will synchro you)ģ. If you remove ItemStack from player.inventory on both sides, no matter what - both will loose the stack (and yeah, that's 100%).Ģ. CoolAlias is right in this, BUT what he didn't mentioned is some fact about game modes.ġ.
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